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HP ZBook Ultra G1a 14” laptop test

We put the HP ZBook Ultra G1a 14″ through our rigorous DXOMARK Laptop test suite to measure its performance in sound, camera and display. In this review, we will break down how it fared in a variety of tests and several common use cases.

Overview

Scoring

Use-case and feature subscores included in the calculations of the global score


HP ZBook Ultra G1a 14"
116
camera
79

93

53

56

60

79

82

83

Pros

Cons

  • Occasional abrupt exposure variations when the target changes
  • Slight noise and moving-texture artifacts appearing occasionally on dynamic elements
  • Minor fringing, quantization, hue shifts, and distortion are sometimes noticeable

Test summary

About DXOMARK Laptop tests: For scoring and analysis in our laptop reviews, DXOMARK engineers perform a variety of objective tests and undertake more than 20 hours of perceptual evaluations under controlled lab conditions and real-life scenarios. (For more details about the Laptop protocol, click here.)
The following section gathers key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Detailed performance evaluations in the form of reports are available upon request. Do not hesitate to contact us.

Camera

116

HP ZBook Ultra G1a 14"

136

Apple MacBook Pro 14" (M4, 2024)
About DXOMARK Camera Laptop tests

DXOMARK evaluates the image quality of the built in camera during video calls, whether with a single person or with multiple people, in a variety of lighting conditions. Our camera evaluation particularly assesses the ability of the built-in camera to clearly render human faces during video calls. Other intrinsic camera quality aspects are also evaluated, like color reproduction, texture, and noise, as well as artifacts.

With a camera score of 116, the HP ZBook Ultra G1a 14’’ reaches the top 10 of our laptop ranking for camera performance in video calls. It delivers an accurate target exposure across various lighting conditions and produces pleasant, natural colors. Its extended depth of field makes it suitable for group video conferences, and it maintains a good balance between texture detail and noise control, especially in static scenes. However, exposure transitions can sometimes be abrupt, and the dynamic range is slightly limited. Minor noise and texture artifacts may appear in moving scenes, and occasional color fringing, hue shifts, and distortion are also visible. Overall, the camera provides a good performance in video conference use cases, with only minor artifacts affecting certain dynamic or complex scenes.

The following chart presents the camera subscores for the video call use case:

Camera scores comparison
Camera texture acutance on Deadleaves with illuminance levels
This graph shows the evolution of texture acutance with the level of lux measured on a Deadleaves chart.
The following graphs show the objective measurements performed in our camera labs:
Camera visual noise evolution with illuminance levels
This graph shows the evolution of spatial visual noise with the level of lux. Spatial visual noise is measured on the visual noise chart in the video noise setup. DXOMARK visual noise measurement is derived from ISO15739 standard.
Target exposure on face with illuminance levels
These measurements take place on a setup combining realistic mannequins and a backlit panel simulating high dynamic range conditions. This graph shows the evolution of lightness measured on the forehead of the realistic mannequin with the level of lux, for multiple lighting conditions. The lightness is measured in L*. Delta EV specifies the difference of luminance in stops between the face and the light panel simulating HDR conditions.
Target exposure on face with illuminance levels in HDR conditions
These measurements take place on a setup combining realistic mannequins and a backlit panel simulating high dynamic range conditions. This graph shows the evolution of lightness measured on the forehead of the realistic mannequin with the level of lux, for multiple lighting conditions. The lightness is measured in L*. Delta EV specifies the difference of luminance in stops between the face and the light panel simulating HDR conditions.
Target exposure on face with illuminance levels in HDR conditions
These measurements take place on a setup combining realistic mannequins and a backlit panel simulating high dynamic range conditions. This graph shows the evolution of lightness measured on the forehead of the realistic mannequin with the level of lux, for multiple lighting conditions. The lightness is measured in L*. Delta EV specifies the difference of luminance in stops between the face and the light panel simulating HDR conditions.

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