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Huawei Pocket 2 Display test

We put the Huawei Pocket 2 through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications

  • 6.94 inches OLED
  • Dimensions: Folded: 87.8 x 75.5 x 15.3 mm; Unfolded: 170 x 75.5 x 7.25 mm
  • Resolution: 1136 x 2690 pixels, (~420 ppi density)
  • Refresh rate: 120 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Huawei Pocket 2_ Huawei Pocket 2
148
display
141

164

149

165

151

165

162

164

Pros

  • Good color rendering is good in most lighting environments
  • HDR10 rendering is good in brightness and contrast in both low light and indoor lighting environments
  • Good smoothness in every use case

Cons

  • Lack of screen contrast under sunlight
  • Slight magenta cast on HDR10 renderings
  • Strong reflection and visible crease

The Huawei Pocket 2 is an ultra-premium flip phone that performed quite well in our foldables ranking, particularly in touch and in video rendering.

The experience in readability when outdoors was behind the one offered by its main competitor, the Samsung Galaxy Z Flip 6, particularly due to a lower luminance as well as a higher reflectance, which affected contrast outdoors and made the crease quite visible.

The readability of the gallery outdoors was also optimized thanks to a specific HDR photo setting activated by default, which improves the contrast and brightness of SDR photos, bringing them closer to an HDR rendering. While this had a positive impact on readability, our testers observed that the rendering could sometimes lower the detail rendering in the darkest shades and on the subject’s face, giving it a flatter appearance, in outdoor conditions. In indoors and low light, however, the same feature had a very positive impact on the overall rendering of the displayed images.

The screen’s high pulse-width modulation of 1440Hz, the highest frequency we’ve seen for flip devices this year, indicates that the display is unlikely to produce temporal light artifacts that could affect the user experience.

In other areas, the device’s HDR10 rendering was well adapted to indoor and dark-room conditions. The device’s color fidelity was good, and the angular color shift was well managed. In addition, the Pocket 2’s touch smoothness was flawless in the tested use cases.

Test summary

About DXOMARK Display tests: For scoring and analysis, a device undergoes a series of objective and perceptual tests in controlled lab and real-life conditions. The DXOMARK Display score takes into account the overall user experience the screen provides, considering the hardware capacity and the software tuning. In testing, only factory-installed video and photo apps are used.  More in-depth details about how DXOMARK tests displays are available in the article “A closer look at DXOMARK Display testing.”

The following section focuses on the key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Full reports with detailed performance evaluations are available upon request. To order a copy, please contact us.

Readability

141

Huawei Pocket 2

164

Samsung Galaxy S24 Ultra
How Display Readability score is composed

Readability evaluates the user’s ease and comfort of viewing still content, such as photos or a web page, on the display under different lighting conditions. Our measurements run in the labs are completed by perceptual testing and analysis.

Luminance under various lighting conditions
This graph shows the screen luminance in environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Contrast under various lighting conditions
This graph shows the screen’s contrast levels in lighting environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Luminance vs Viewing Angle
This graph presents how the luminance drops as viewing angles increase.


Skin-tone rendering in an indoor (1000 lux) environment
From left to right: Huawei Pocket 2, Samsung Galaxy Z Flip6, Motorola Razr 40 Ultra
(Photos for illustration only)


Skin-tone rendering in a sunlight (>90 000 lux) environment
From left to right: Huawei Pocket 2, Samsung Galaxy Z Flip6, Motorola Razr 40 Ultra
(Photos for illustration only)
Average Reflectance (SCI) Huawei Pocket 2
6.9 %
Low
Good
Bad
High
Huawei Pocket 2
Samsung Galaxy Z Flip6
Motorola Razr 40 Ultra
SCI stands for Specular Component Included, which measures both the diffuse reflection and the specular reflection. Reflection from a simple glass sheet is around 4%, while it reaches about 6% for a plastic sheet. Although smartphones’ first surface is made of glass, their total reflection (without coating) is usually around 5% due to multiple reflections created by the complex optical stack.
Average reflectance is computed based on the spectral reflectance in the visible spectrum range (see graph below) and human spectral sensitivity.
Reflectance (SCI)
Wavelength (horizontal axis) defines light color, but also our capacity to see it; for example, UV is a very low wavelength that the human eye cannot see; Infrared is a high wavelength that the human eye also cannot see). White light is composed of all wavelengths between 400 nm and 700 nm, i.e. the range the human eye can see. Measurements above show the reflection of the devices within the visible spectrum range (400 nm to 700 nm).

Uniformity
This graph shows the distribution of luminance throughout the entire display panel. Uniformity is measured with a 20% gray pattern, with bright green indicating ideal luminance. An evenly spread-out bright green color on the screen indicates that the display’s brightness is uniform. Other colors indicate a loss of uniformity.
PWM Frequency Huawei Pocket 2
1440 Hz
Bad
Good
Bad
Great
Huawei Pocket 2
Samsung Galaxy Z Flip6
Motorola Razr 40 Ultra
Displays flicker for 2 main reasons: refresh rate and Pulse Width Modulation. Pulse width modulation is a modulation technique that generates variable-width pulses to represent the amplitude of an analog input signal. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be less disturbing for users.
Temporal Light Modulation
This graph represents the frequencies of lighting variation; the highest peak gives the most important modulation. The combination of a low frequency and a high peak is susceptible to inducing eye fatigue.

Color

149

Huawei Pocket 2

165

Google Pixel 8
How Display Color score is composed

Color evaluations are performed in different lighting conditions to see how well the device manages color with the surrounding environment. Devices are tested with sRGB and Display-P3 image patterns. Both faithful mode and default mode are used for our evaluation. Our measurements run in the labs are completed by perceptual testing & analysis.

White point color under D65 illuminant at 830 lux